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Post by Zania Turner on Apr 1, 2007 16:09:07 GMT -5
Here's one question that I have for everyone:
If you voted to make the sim to where avatars are not allowed to fly, will you pop the money to buy each member in the SLQ a jet pack? Or to buy them a shuttle? You're talking almost 700 members, at this point, if not more, so I hope you have a pretty big wallet.
Let's face it. Ever since Linden Labs cut the basic stipend, there isn't enough ways for newbies to earn money in Second Life, especially if they can't even afford to upload textures so they can try to build something. There's no way that they're going to be able to buy a jet pack, much less a shuttle - especially nothing out of any of the vendors that we have currently on the station.
According to the description of this poll, regular flight scripts inserted in items worn won't be enough. It has to be a jet pack or shuttle, which creates more lag and a huge inconvenience - especially for builders. Do you put an item at the landing point where people can TP to those areas in the region, even though that also adds more lag? Everyone keeps complaining about lag all across Second Life, so why are some of us so gung-ho to add to it and make it more difficult for some of us to get around?
There are suggestions that the Air Corps provides free rides to avatars, but, what happens if nobody's around from the Air Corps? What if they're all offline? What happens to the person then? Do they take forever to arrive at an event, and show up late because flying is disabled throughout the entire sim? That's not fair to them.
Honestly, I don't think everyone is looking at the larger picture and the ramifications that could be caused by this action. There can be other options if we can put our minds together and come up with them.
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Post by Lt. Jin Tao on Apr 1, 2007 16:57:40 GMT -5
Hmm seems to me every member of the group was given a shuttle, for free I might add.........sorry if its not the best looking thing, but then beggers cant be choosers!! Anyway if those events are that important to folks, they might consider leaving early enough to arrive on time.....Hmmm maybe even early, but then that would be to considerate wouldnt it?
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Post by Zania Turner on Apr 1, 2007 18:49:37 GMT -5
Hmm seems to me every member of the group was given a shuttle, for free I might add.........sorry if its not the best looking thing, but then beggers cant be choosers!! Anyway if those events are that important to folks, they might consider leaving early enough to arrive on time.....Hmmm maybe even early, but then that would be to considerate wouldnt it? Not every member was given a shuttle. Only those who joined the group in the past year, especially since the creation of the academy. Existing members, who have been with the group since before that time period, have not gotten any of the new items that are in or have been added to the kit (that new members are given); therefore, you can't say that every member was given a free shuttle. The other thing that you have to consider is that people have real lives, jobs, families, and even jobs in Second Life. They may not be able to show up early for the event at all, and can just barely get there on time. In my case, my grandmother is actually dying. Are you saying, by your statement, that I can't spend every single second with her possible, and sign on when the event begins? And then show up late, disrupting the event because it took me forever to get through the sim because it doesn't allow fly for avatars and I don't have a shuttle or jetpack? That's not very fair at all, either to myself or to those who are attending the event and have already taken their positions.
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Post by Lt. Jin Tao on Apr 1, 2007 19:12:24 GMT -5
Well then maybe you should worry more about her then the SLQ I would:) And yes showing up late is disrepectful to those who could attend, we all have issues to deal with though I would hope you dont look to any post I make to guide your RL decisions.
And I will look into having the shuttle's put somewhere that members can take a copy. They were availible at the library before:D
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Post by Takira Sukra on Apr 3, 2007 11:42:54 GMT -5
Here is a proposal:
Make the entire sims no-fly. Task the Research subdivision to create anti-gravity boots for personnel that will allow them to fly in the zone when they equipped them. These boots would be provided to all members once they pass the required course(s) of the Academy.
Benefits: Members have the ability to zip around if they are running late, to play in the sandbox with their designs, and it grounds griefers (hopefully) until security can arrive to defuse the situation. For RP purposes, flying now seems acceptable since it is being 'technologically assisted'.
Drawback: It could be impossible to make the sim only flyable by only anti-gravity boots.
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Post by Al Kaiser on Apr 3, 2007 14:27:35 GMT -5
It's been a long time since this forum has seen my name but it is good to be back.
I personally hate seeing AV's flying around. I feel that it reduces the immersion in the atmosphere that is being created. If we could fly IRL then I would have no objections.
BUT and this is a big but
This is SL and any sort of flying vehicle contributes to lag. So We are faced with flying AV's or more time clued in place.
So for the lag issue alone I think we should allow flying at least till LL ever gets it's act together.
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Post by Rachel Aldrich on Apr 4, 2007 3:31:15 GMT -5
Transporters are always excellent if one is really in a hurry. With the very clear layout of Aeon and the currently accessable parts of Galaxy, I'm using the transporter system more and more. And remember, if you know where the area you want to go is situated on the map, you can always just click on the area and hit the TP button. This saves having to search through your LMs.
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Post by Zania Turner on Apr 8, 2007 21:55:55 GMT -5
The TP button only works if the region doesn't have a landing point. If a landing point is set, then anytime you TP within the region (unless someone TPs you to their location), you're going to end up at that landing point each and every single time.
As I had noted before, in the first pages of the discussion, when a person is arriving for an event, they're not going to know who is there and who isn't. There are other options, if it can be explored thoroughly (like that HUD concept I threw out there), which would allow a compromise that wouldn't restrict movement for the rest of the sim while only affecting areas where the events are being held.
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Post by Talon Lardner on Apr 8, 2007 22:19:56 GMT -5
Forget it, I'm changing my vote back to Pro-Fly. We can sit here and rant about immersion all we want, but our sim is FAR from immersion, with half of Galaxy dead, and plywood textures all abound Aeon. I don't use our teleporters from the set and back for a reason... that thing is the clunkiest, glitchiest teleporter out there. Eventually, it is Activity's plan to get this sim to be fully "In Character", and as long as I am lead, it is not in my plans on petitioning the sim owners to change the sim to no fly for ANY roleplay or event that Activities shall run.
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Post by Rachel Aldrich on Apr 9, 2007 12:03:37 GMT -5
The TP button only works if the region doesn't have a landing point. If a landing point is set, then anytime you TP within the region (unless someone TPs you to their location), you're going to end up at that landing point each and every single time. So true... but Aeon doesn't have one, and if all the SFC sims were to be no-fly then none of them should have one. It doesn't matter if you know who is or isn't at a meeting, providing you know where it is you can transport there using the map as I said previously.
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Journey Juran
Divisions Moderators
"See you around the galaxy" - Gillian Taylor, ca. 2286
Posts: 1
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Post by Journey Juran on Apr 9, 2007 15:10:04 GMT -5
I agree with Ensign Aldrich. I have about a half-dozen landmarks in Aeon, and I can do the intersim map/teleport from one of those if needed.
I love unassisted flying, it's one of SL's neatest features, but I don't *need* to fly in Aeon. If I am in a big hurry then teleporting is what I use, and it is the fastest way to travel.
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Post by Zania Turner on Apr 11, 2007 6:53:17 GMT -5
So true... but Aeon doesn't have one, and if all the SFC sims were to be no-fly then none of them should have one. It doesn't matter if you know who is or isn't at a meeting, providing you know where it is you can transport there using the map as I said previously. That only works if there's no landing point for when a person firsts teleports into the region. The moment one is added, then any landmarks you may have created for the various areas within Aeon will not be effective, and you wouldn't be able to use the map for teleporting to a specific area either.
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Post by Rachel Aldrich on Apr 12, 2007 7:02:57 GMT -5
So true... but Aeon doesn't have one, and if all the SFC sims were to be no-fly then none of them should have one. I've answered this point before... please see above
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Post by Zania Turner on Apr 16, 2007 8:47:52 GMT -5
I've answered this point before... please see above You may have answered it, but only if there is no landing point for the region. If there is, then the information that I supplied is what would become applicable (negating attempts to teleport using landmarks within the region, or a map). If a landing point is turned on for Aeon, then this issue will apply for that area, or even the new one that was donated to the group. Sometimes, one has to look at the overall picture, along with the difficulties and benefits of each side of the issue. That's why I had proposed the one compromise that I did - a HUD for event hosts (tactical & roleplay) to where they could have extremely minimal access to region controls and turn off fly for the areas where they are in. If the event moves, then that no-fly zone moves with them (as long as the host is wearing the HUD). By utilizing this compromise, we: 1) won't impede the progress of builders who choose to build high up in the sky; 2) leave anyone feeling frustrated, because they can't afford to buy a shuttle or jetpack due to the fact that the Lindens do not offer stipends to basic lifetime members (which most group members fall into); 3) leave anyone stranded with no transportation because the shuttles were added to the membership kit long after they had become a member, and they have no way of acquiring an updated kit or the items that were added after the fact. It's clear that many have very, very strong beliefs in this thread. We all feel strongly one way or the other. The key is to try and find a way to meet in the middle and come up with compromises that will work best for everyone - not force everyone to conform to one way or another.
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Post by michailcapalini on Apr 18, 2007 11:02:38 GMT -5
if ya ask me a no-fly zone wont werk, we all know how unstable the teleport grid are. and i dont see why we should have no-fly. if ya dont like seeing people flying dont look. easy as that. or just tell em to stop fly at that particular spot. but no-fly wont solve the problem just as no push can be circumvented by certain tools and gadgets same thing will happen with no fly.
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